Installing
You can install Copas using LuaRocks:
luarocks install copas
Note: LuaSec is not automatically installed as a dependency. If you want to use ssl with Copas, you need to manually install LuaSec as well.
Runtime
Copas can either be used as a regular Lua library, or as a runtime. A command line script that acts as a runtime engine is included. When using the runtime, the library is available as a global (copas
), and the
scheduler will automatically be started. For example:
#!/usr/bin/env copas local count = 0 copas.timer.new { delay = 1, recurring = true, callback = function(self) count = count + 1 print('hello world ' .. count) if count >= 5 then self:cancel() end end }
Introduction to Copas
Copas is a dispatcher that can help a lot in the creation of servers based on LuaSocket. Here we present a quick introduction to Copas and how to implement a server with it.
Assuming you know how to implement the desired server protocol, the first thing you have to do in order to create a Copas based server is create a server socket to receive the client connections. To do this you have to bind a host and a port using LuaSocket:
server = socket.bind(host, port)
Then you have to create a handler function that implements the server protocol.
The handler function will be called with a socket for each client connection
and you can use copas.send()
and copas.receive()
on that socket to
exchange data with the client.
For example, a simple echo handler would be:
function echoHandler(skt) while true do local data = copas.receive(skt) if data == "quit" then break end copas.send(skt, data) end end
You may alternatively use copas.wrap()
to let your code more close to a standard
LuaSocket use:
function echoHandler(skt) skt = copas.wrap(skt) while true do local data = skt:receive() if data == "quit" then break end skt:send(data) end end
To register the server socket with Copas and associate it with the corresponding handler we do:
copas.addserver(server, echoHandler)
Finally, to start Copas and all the registered servers we just call:
copas()
As long as every handler uses Copas's send
and receive
,
simultaneous connections will be handled transparently by Copas for every registered
server.
Since Copas is coroutine based, using it within a Lua pcall
or
xpcall
context does not work with Lua 5.1 yielding. If you need to use
any of those functions in your handler we strongly suggest using
coxpcall, a coroutine safe
version of the Lua 5.1 protected calls. For an example of this usage please check Xavante.
Why use Copas?
For those who already have a server implemented, here is an explanation of why and how to migrate to Copas. In a typical LuaSocket server usually there is a dispatcher loop like the one below:
server = socket.bind(host, port) while true do skt = server:accept() handle(skt) end
Here handle
is a function that implements the server protocol using LuaSocket's
socket functions:
function handle(skt) ... -- gets some data from the client - "the request" reqdata = skt:receive(pattern) ... -- sends some data to the client - "the response" skt:send(respdata) ... end
The problem with that approach is that the dispatcher loop is doing a busy wait
and can handle just one connection at a time. To solve the busy waiting we can
use LuaSocket's socket.select()
, like in:
server = socket.bind(host, port) reading = {server} while true do input = socket.select(reading) skt = input:accept() handle(skt) end
While this helps our CPU usage, the server is still accepting only one client connection at a time. To handle more than one client the server must be able to multitask, and the solution usually involves some kind of threads.
The dispatcher loop then becomes something like:
server = socket.bind(host, port) reading = {server} while true do input = socket.select(reading) skt = input:accept() newthread(handle(skt)) end
where newthread
is able to create a new thread that executes
independently the handler function.
The use of threads in the new loop solves the multitasking problem but may create another. Some platforms does not offer multithreading or maybe you don't want to use threads at all.
If that is the case, using Lua's coroutines may help a lot, and that's exactly what Copas does. Copas implements the dispatcher loop using coroutines so the handlers can multitask without the use of threads.
Using Copas with an existing server
If you already have a running server using some dispatcher like the previous example, migrating to Copas is quite simple, usually consisting of just three steps.
First each server socket and its corresponding handler function have to be registered with Copas:
server = socket.bind(host, port) copas.addserver(server, handle)
Secondly the server handler has to be adapted to use Copas. One solution
is to use Copas send
and receive
functions to receive
and send data to the client:
function handle(skt) ... -- gets some data from the client - "the request" reqdata = copas.receive(skt, pattern) ... -- sends some data to the client - "the response" copas.send(skt, respdata) ... end
The other alternative is to wrap the socket in a Copas socket. This allows your handler code to remain basically the same:
function handle(skt) -- this line may suffice for your handler to work with Copas skt = copas.wrap(skt) -- or... skip this line and wrap `handle` using copas.handler() -- now skt behaves like a LuaSocket socket but uses Copas' ... -- gets some data from the client - "the request" reqdata = skt:receive(pattern) ... -- sends some data to the client - "the response" skt:send(respdata) ... end
Note that by default Copas might return different timeout errors than the
traditional Lua libraries. Checkout copas.useSocketTimeoutErrors()
for more information.
Finally, to run the dispatcher loop you just call:
copas()
During the loop Copas' dispatcher accepts connections from clients and automatically calls the corresponding handler functions.
Using UDP servers
Copas may also be used for UDP servers. Here is an example;
local port = 51034 local server = socket.udp() server:setsockname("*",port) function handler(skt) skt = copas.wrap(skt) print("UDP connection handler") while true do local s, err print("receiving...") s, err = skt:receive(2048) if not s then print("Receive error: ", err) return end print("Received data, bytes:" , #s) end end copas.addserver(server, handler, 1) copas()
For UDP sockets the receivefrom()
and sendto()
methods are available, both for copas and when the socket is wrapped. These
methods cannot be used on TCP sockets.
IMPORTANT: UDP sockets do not have the notion of master and client sockets, so where a handler function can close the client socket for a TCP connection, a handler should never close a UDP socket, because the socket is the same as the server socket, hence closing it destroys the server.
NOTE: When using the copas.receive([size])
method
on a UDP socket, the size
parameter is NOT optional as with regular
luasocket UDP sockets. This limitation is removed when the socket is wrapped
(it then defaults to 8192, the max UDP datagram size luasocket supports).
Adding tasks
Additional threads may be added to the scheduler, as long as they use the Copas send
, receive
or sleep
methods. Below an example of a thread being added to create an outgoing TCP connection using Copas;
local socket = require("socket") local copas = require("copas") local host = "127.0.0.1" local port = 10000 local skt = socket.connect(host, port) skt:settimeout(0) -- important: make it non-blocking copas.addthread(function() while true do print("receiving...") local resp = copas.receive(skt, 6) print("received:", resp or "nil") if resp and resp:sub(1,4) == "quit" then skt:close() break end end end) copas()
The example connects, echoes whatever it receives and exits upon receiving 'quit'. For an example passing arguments to a task, see the async http example below.
Creating timers
Timers can be created using the copas.timer
module.
Below an example of a timer;
local copas = require("copas") copas(function() copas.timer.new({ delay = 1, -- delay in seconds recurring = true, -- make the timer repeat params = "hello world", callback = function(timer_obj, params) print(params) -- prints "hello world" timer_obj:cancel() -- cancel the timer after 1 occurence end }) end)
The example simply prints a message once every second, but gets cancelled right after the first one.
Synchronization primitives
Since Copas allows to asynchroneously schedule tasks, synchronization might be required
to protect resources from concurrent access. In this case the copas.lock
and
copas.semaphore
classes
can be used. The lock/semaphore will ensure that the coroutine running will be yielded until
the protected resource becomes available, without blocking other threads.
local copas = require("copas") local lock = copas.lock.new() local function some_func() local ok, err, wait = lock:get() if not ok then return nil, "we got error '" .. err .. "' after " .. wait .. " seconds" end print("doing something on my own") copas.pause() -- allow to yield, while inside the lock print("after " .. ok .. " seconds waiting") lock:release() end
The some_func
function may now be called and the 2 lines will
be printed together because of the lock.
Ssl support
LuaSec is transparently integrated in the Copas scheduler (though must be installed separately when using LuaRocks).
Here's an example for an incoming connection in a server scenario;
function handler(skt) skt = copas.wrap(skt):dohandshake(sslparams) -- skt = copas.wrap(skt, sslparams):dohandshake() -- would be identical while true do -- perform the regular reading/writing ops on skt end end
A simpler handler would wrap the handler function to do the wrapping and handshake before the handler gets called;
function handle(skt) -- by now `skt` is copas wrapped, and has its handshake already completed while true do -- perform the regular reading/writing ops on skt end end handle = copas.handler(handle, sslparams) -- wraps the handler to auto wrap and handshake
Here's an example for an outgoing request;
copas.addthread(function() local skt = copas.wrap(socket.tcp(), sslparams) skt:connect(host, port) -- connecting will also perform the handshake on a wrapped socket while true do -- perform the regular reading/writing ops on skt end end
High level requests
For creating high level requests; http(s), ftp or smtp versions of the methods are available that handle them async. As opposed to the original LuaSocket and LuaSec implementations.
Below an example that schedules a number of http requests, then starts the Copas loop to execute them. The loop exits when it's done.
local copas = require("copas") local asynchttp = require("copas.http").request local list = { "http://www.google.com", "http://www.microsoft.com", "http://www.apple.com", "http://www.facebook.com", "http://www.yahoo.com", } local handler = function(host) res, err = asynchttp(host) print("Host done: "..host) end for _, host in ipairs(list) do copas.addthread(handler, host) end copas()
Controlling Copas
If you do not want copas to simply enter an infinite loop (maybe you have to
respond to events from other sources, such as an user interface), you should
have your own loop and just call copas.step()
at each iteration of
the loop:
while condition do copas.step() -- processing for other events from your system here end
When using your own main loop, you should consider manually setting the
copas.running
flag.