Socket appender
This appender can be used to send log requests through a socket. Socket appender relies on LuaSocket to do its job.Upon each log request a connection is opened, the message is sent and the connection is closed.
function logging.socket {
    hostname = string,
    port = number,
    [logPattern = string,]
    [logPatterns = {
      [logging.DEBUG = string,]
      [logging.INFO  = string,]
      [logging.WARN  = string,]
      [logging.ERROR = string,]
      [logging.FATAL = string,]
    },]
    [timestampPattern = string,]
    [logLevel = log-level-constant,]
}
- hostname:
 Hostname can be an IP address or a host name of the server where the log message will be sent.
- port:
 The port must be an integer number in the range [1..64K).
- logPatterns:
 A table with logPattern strings indexed by the log-levels. A logPattern specifies how the message is written.
 If this parameter is omitted, a patterns table will be created with the parameter- logPatternas the default value for each log-level. If- logPatternalso is omitted then each level will fall back to the current default setting, see- logging.defaultLogPatterns.
- logPattern:
 This value will be used as the default value for each log-level that was omitted in- logPatterns.
- timestampPattern:
 This is an optional parameter that can be used to specify a date/time formatting in the log message. See- logging.datefor the format. The default is taken from- logging.defaultTimestampPattern().
- logLevel:
 The initial log-level to set for the created logger.
Example
require"logging.socket"
local logger = logging.socket {
  hostname = "localhost",
  port = 5000,
}
logger:info("logging.socket test")
logger:debug("debugging...")
logger:error("error!")
